Tag: became

  • How The Unreal Engine Became A True Gaming Powerhouse

    The MetaHuman assets it generates are intended for real-time use in Unreal Engine, but they’re certainly on the resource-hungry end of the spectrum: technology like real-time display of strand-based hair is new, and we’re constantly working to optimize performance. However, the assets come with eight LODs, some of which use hair cards, which allow you…